Home Forums Downloads Links Account Supporters News Search Contact



 


Search for at
eXtreme+ Mod Site Advanced Search


 
Recent Topics   Next 6 >>  
 Forum   Author   Replies   Last Post 
Call of Duty Black Ops MP Annoucement Aug. 19th, 2010 Call of Duty : Black Ops News {PST}*Joker 15 Sat Sep 04, 2010 1:31 pm
lodscarecrow View latest post
eXtreme+ 2.6 is Released eXtreme+ COD2 Release Information PatmanSan 35 Mon Aug 16, 2010 11:51 pm
PatmanSan View latest post
Best Resources on the Net eXtreme General Discussion {PST}*Joker 6 Mon Aug 17, 2009 1:21 am
Wizard220 View latest post
Help Please! eXtreme General Discussion ucjohn 8 Thu Sep 09, 2010 12:30 am
{PST}*Joker View latest post
X4 V3.0 Status? X4 COD4 Release Information akillj360 85 Wed Sep 08, 2010 11:12 pm
{PST}*Joker View latest post
'One in the Chamber' for Call of Duty 2 eXtreme+ COD2 Suggestions nemesharcos 0 Wed Sep 08, 2010 3:11 pm
nemesharcos View latest post

eXtreme+ 2.6 is Released
Goto page 1, 2, 3  Next
 
eXtreme+ Mod Site Forum Index -> eXtreme+ COD2 Release Information
Post new topic   Reply to topic   printer-friendly view
View previous topic :: View next topic  
Author Message


PatmanSan
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 23, 2007
Posts: 1997
Location: The Netherlands

Status: Offline
PostPosted: Sun Jan 24, 2010 1:05 pm Post subject: eXtreme+ 2.6 is Released Reply with quote

We are pleased to announce the release of COD2 eXtreme+ version 2.6

ADDITIONS:

Added: female model Diana (playercontrol.cfg).
Added: gunship (like the AC130 in X4) (wmdcontrol.cfg).
Added: gunship kills and deaths on statsboard.
Added: gunship status icon (see status icon control for ranksystem).
Added: mod is sv_fps friendly now. Supports sv_fps from 10 to 1000.
Added: if mbots and Diana enabled, 25% chance an mbot will be female model.
Added: variable to move map vote to right (like statsboard).
Added: crybaby punishment (eXtreme+ RCON player control).
Added: possibility to run ranksystem without WMD (ex_rank_wmdtype in ranksystem.cfg changed!).
Added: option to upgrade or downgrade WMD when rank changes.
Added: switch to enable or disable killtriggers (security.cfg).
Added: meatbot control in eXtreme+ RCON menu (instead of script control).
Added: command monitor "switch side" procedure also handles bots now.
Added: option to allow clan members to select team in autoassign mode 2.
Added: flag recover time to ihtf (scr_ihtf_flagrecovertime).
Added: possibility to have knife as secondary weapon on pistol-only class.
Added: option to turn off voiceover on CTF, CTFB and RBCTF flag events (gametypes.cfg).
Added: better callvote control, incl. menu blocking if disabled (serversettings.cfg).
Added: bleeding shock controlled by setting (healthcontrol.cfg).
Added: ability to save sniper zoom levels into server memory file.
Added: more cinematic intro control (play once, play on connect only, play always).
Added: flag captures and flag returns on statsboard.
Added: intermission time setting (serversettings.cfg).
Added: option to show/skip statsboard when using cmd monitor "set endmap" (monitoring.cfg).
Added: drop flag feature (holding MELEE and pressing USE) (gametypes.cfg).
Added: option to add radio spawnpoints (maps\mp\gametypes\_mapsetup_chq_hq.gsc for CHQ and HQ).
Added: eXtreme+ RCON can cache the PIN to avoid re-entry after map changes.
Added: weather effects (rain or snow) on stock and custom maps.
Added: option to hide objectives when in killcam mode.
Added: status icon for "in jail" (LIB).
Added: status icons control for ranksystem (ranksystem.cfg).
Added: flag position adjustment to fix hidden flag bug on linux.

CHANGED AREAS:

Changed: wmdcontrol.cfg cleanup; moved rank system related settings to ranksystem.cfg.
Changed: interface enhancements rcon menu.
Changed: general code and cfg cleanup; better weapon precache management.
Changed: add to favorites now visible after connecting (not only after spawning).
Changed: default setting for damage log lines is now OFF (serversettings.cfg).
Changed: removed code that blocked switching to spectators in esd, lms, lts, rbcnq, rbctf, sd.
Changed: auto-pickup of dropped weapon when drop is not allowed (sidearm or enemy weapon pickup).
Changed: default MaxAmmo restored for all weapon files. For 999 MaxAmmo, apply the maxammo mod.
Changed: possibility for pistol-only class with knife sidearm (not vice versa).
Changed: frag and smoke randomizer does not give a minimum of 1 anymore.
Changed: ranksystem demotion can now take away (some) nades and landmines (ranksystem.cfg).
Changed: improvements in mbot code.
Changed: replaced cl_stance command and menus bind, stand, crouch, prone, redirect by clientcmd.menu.
Changed: moved _landmines.gsc to extreme folder (now _ex_landmines.gsc).
Changed: moved _redirect.gsc to extreme folder (now _ex_redirect.gsc).
Changed: moved _switch_scopezoom.gsc to extreme folder (now _ex_longrange.gsc).
Changed: combined _ex_longrange.gsc and _ex_longrange_hitloc.gsc.
Changed: combined _ex_mbot.gsc and dumb bots code (maps\mp\gametype\_teams.gsc) in _ex_bots.gsc.
Changed: moved a couple of procedure calls from game type scripts to _ex_varcache and _ex_main.
Changed: removed bleed message HUD elements and localized strings (only iprintln/iprintlnbold now).
Changed: removed MW from sniper zoom levels, because they took LR settings anyway.
Changed: new memory system, combining all memory files into one (added _ex_memory.gsc).
Changed: enhanced command monitor "set endmap" (now displays scoreboard).
Changed: ex_endmusic_time obsolete. See intermission time in serversettings.cfg.
Changed: firstblood.str incorporated into obituary.str.
Changed: removed gweapon.str. Now works with usingAn() function and weapon.str.
Changed: HTF waypoint and objective management.
Changed: renamed maps\mp\gametypes\_mapsetup.gsc to _mapsetup_dom_ons.gsc (DOM and ONS).
Changed: renamed maps\mp\gametypes\_mapzones.gsc to _mapsetup_tkoth.gsc (TKOTH).
Changed: status icons control defaults to NOT show rank system icons on specific game types.
Changed: map and playarea dimensions are now in game[] vars (no recalc on round based games).
Changed: all wait statements now have their time value checked for FPS adjustment.

FIXED AREAS:

Fixed: obituary missing BAZOOKATK_MSG_1 (was duplicate BAZOOKA_MSG_1).
Fixed: obituary "using a brick" message on WMD team kills.
Fixed: default setting for ex_hqpoints_playerneut and ex_hqpoints_playercap in cfg wrong (2).
Fixed: default setting for rank system related vars from wmdcontrol.cfg.
Fixed: preset rank max in _ex_security was 12 instead of 8.
Fixed: mbots respect nade settings now.
Fixed: mbots weapon g43_sniper_bot had adsOverlayShader set to "70%"
Fixed: wrong message when changing mbot speed ("skill" instead of "speed").
Fixed: invalid soundalias for bleed sounds "generic_pain" (mode 1).
Fixed: pain and death sounds not always playing (randomInt base 0 instead of base 1).
Fixed: ammo hud always red, indicating low ammo (related to MaxAmmo setting; see maxammo mod).
Fixed: weapon class enabled without sidearm: secondary to primary swap gave full ammo.
Fixed: ex_bleedmsg mode 2 and 3 were mixed up.
Fixed: got rid of some localized string errors.
Fixed: blood-on-screen errors when pop helmet enabled and blood on screen disabled.
Fixed: mbot mode will stay ON in developer mode on unsupported maps.

RELEASE NOTES:

Do not copy over scripts or configuration files from older versions!

If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too:
- Camouflage Uniforms (playercontrol.cfg)
- Blood (Gore)
- Female model Diana (playercontrol.cfg)
- Gunship (wmdcontrol.cfg)
- Jukebox (jukebox.cfg)
- Long Range Rifles (weaponcontrol.cfg)
- Map Vote Thumbnails (mapcontrol.cfg)
- MeatBots (serversetting.cfg)
- Modern weapons (weaponcontrol.cfg)

Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server!
Instructions on how to enable the optional mods are included in the archive.

If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though.

The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again.

Some of the modern weapons models are still misaligned. Nothing we can do about it.

Hope you all enjoy it!


DOWNLOAD LINKS:

-- MAIN Setup
MIRROR #1 (USA)
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #2 (USA)
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #3 (USA) Provided by www.jimmycorps.com
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #4 (Europe, Sweden)
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #5 (USA) Provided by NoBS-Evilgenius
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #6 (Europe, Netherlands) Provided by PhoeniX from the =|SF|= Clan!
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE


-- OPTIONAL
MIRROR #1 (USA)
eXtreme+ v2.6 OPTIONAL MODIFICATIONS: HERE

MIRROR #2 (USA)
eXtreme+ v2.6 OPTIONAL MODIFICATIONS: HERE

MIRROR #3 (USA) Provided by www.jimmycorps.com
eXtreme+ v2.6 ADVANCED SERVER SETUP: HERE

MIRROR #4 (Europe, Sweden)
eXtreme+ v2.6 OPTIONAL MODIFICATIONS: HERE

MIRROR #5 (USA) Provided by NoBS-Evilgenius
eXtreme+ v2.6 OPTIONAL MODIFICATIONS: HERE

MIRROR #6 (Europe, Netherlands) Provided by PhoeniX from the =|SF|= Clan!
eXtreme+ v2.6 OPTIONAL MODIFICATIONS: HERE


-- FIXPACK
The fixpack is updated whenever necessary. To prevent various versions across download mirrors, we only provide a single source for the fixpack.

eXtreme+ v2.6 FIXPACK: HERE

You can find more info about the fixes included in this fixpack HERE


Last edited by PatmanSan on Wed Jan 27, 2010 11:06 pm; edited 10 times in total
Back to top
View user's profile Send private message


MissVonTripp
Private
Private

Joined: Apr 22, 2008
Posts: 24
Location: The Netherlands

Status: Offline
PostPosted: Sun Jan 24, 2010 1:11 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

A lot of fun with this MOD.

Thanks Pat for all the hard work you have put in this incredible MOD .

Missy
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger


4peterjan4
Colonel
Colonel

Joined: Aug 06, 2007
Posts: 452
Location: Holland

Status: Offline
PostPosted: Sun Jan 24, 2010 5:05 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Heey  Very Happy ,

Thats great news Smile.

Going to setup it on my server right now hhee  Wink









Our Website - www.specialforces-clan.eu
Back to top
View user's profile Send private message Visit poster's website MSN Messenger


{PST}*Joker
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 21, 2007
Posts: 5791
Location: California, USA

Status: Offline
PostPosted: Sun Jan 24, 2010 6:32 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Additional Mirrors added Smile


My Portfolio My Youtube My Clan My Twitter My Facebook
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger


Jaxn
Private
Private

Joined: Oct 18, 2008
Posts: 21


Status: Offline
PostPosted: Mon Jan 25, 2010 12:18 am Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Today is the first time I've seen this version of the mod. (Never got around to getting on your demo server).  After just 20 minutes of playin with a test server full of bots I was smiling from ear to ear  Very Happy .  You guys are truly keeping this game alive. It's awsome!!!!

A personal thank you for your hard work,
Jackson


Back to top
View user's profile Send private message


IAF_Lostcom
Sergeant
Sergeant

Joined: Apr 27, 2009
Posts: 66


Status: Offline
PostPosted: Mon Jan 25, 2010 6:03 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Sweeeeeeeeeeeeeeeeeeeeeeeeeeeet,


From the IAF clan, a BIG THANK YOU for this release and all the hard work you guys do for us.

I will start setting this up today!

But what can I do to say thanks? Wait... where is that donation button. I know the donation could never really pay for all your hard work but I think it shows a bit of appreciation at least.

I know not everyone can do this but please donate when you can, every little bit counts!


John
IAF Lostcom
www.IAOFF.com
Back to top
View user's profile Send private message Visit poster's website


Lothegard
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 22, 2007
Posts: 952
Location: Sweden

Status: Offline
PostPosted: Mon Jan 25, 2010 6:39 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Europe, Swedish mirror added




When you post Please provide some basic info.
Version of mod
Your command-line
Any custom maps
Back to top
View user's profile Send private message Visit poster's website


Cyruz
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 22, 2007
Posts: 296
Location: Sweden

Status: Offline
PostPosted: Mon Jan 25, 2010 8:16 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Wooo hooo  Very Happy


Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger


wolfie
Private
Private

Joined: Jul 26, 2007
Posts: 26


Status: Offline
PostPosted: Tue Jan 26, 2010 12:03 am Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

great work guys  Very Happy  had to get my thinking cap out forgot all the run arounds to get the mod and game workin Laughing  but got it goin runnin great Cool

wolfie
Back to top
View user's profile Send private message


NoBS-Evilgenius
Private
Private

Joined: Mar 30, 2008
Posts: 4


Status: Offline
PostPosted: Tue Jan 26, 2010 3:50 am Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

heres another mirror for ya :P

http://www.fragvidz.com/extreme/extremev26-setup.zip

and  

http://www.fragvidz.com/extreme/extremev26-optional.zip

fast download btw


thanks for the mod guys
Back to top
View user's profile Send private message


PatmanSan
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 23, 2007
Posts: 1997
Location: The Netherlands

Status: Offline
PostPosted: Tue Jan 26, 2010 12:36 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Fixpack info added
Back to top
View user's profile Send private message


Smithsonian
Private
Private

Joined: Aug 28, 2009
Posts: 17
Location: st louis mo

Status: Offline
PostPosted: Tue Jan 26, 2010 3:38 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Pat, thank u for your dedication to this and all the times I have bugged u for info.
Back to top
View user's profile Send private message Send e-mail


4peterjan4
Colonel
Colonel

Joined: Aug 06, 2007
Posts: 452
Location: Holland

Status: Offline
PostPosted: Wed Jan 27, 2010 10:08 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Hi  Smile ,

I also have dutch mirrors for you guys  Cool .

MAIN SETUP

http://specialforces-clan.eu/uploads/files/cod2/eXtreme/v2.6/extremev26-setup.zip
 
OPTIONAL MODS

http://specialforces-clan.eu/uploads/files/cod2/eXtreme/v2.6/extremev26-optional.zip
 

Greetings PhoeniX from the =|SF|= Clan!









Our Website - www.specialforces-clan.eu
Back to top
View user's profile Send private message Visit poster's website MSN Messenger


PatmanSan
eXtreme+ Support Crew
eXtreme+ Support Crew

Joined: Jul 23, 2007
Posts: 1997
Location: The Netherlands

Status: Offline
PostPosted: Wed Jan 27, 2010 10:36 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Thanks. I will add them asap.

I removed the link to the fixpack in your post. We want a single source for the fixpack, because the fixpack will get updated if necessary, and we don't want outdated versions on mirrors.
Back to top
View user's profile Send private message


vladimire
Private
Private

Joined: Feb 19, 2010
Posts: 5


Status: Offline
PostPosted: Fri Feb 19, 2010 12:55 pm Post subject: Re: eXtreme+ 2.6 is Released Reply with quote

Hi guys!

I really like your extreme mod so I want to run it on my CoD2 server.  First of all I want to say that I am preety noob with hosting server but I know something.

I made folder "mods" in my root server  picture

In that folder(mods) I uploaded whole folder "extremev26-setup"  and I made another folder "extreme" where I have been uploaded all "optional files".

In my Game Panel I type mode : mods/extreme

When I try to connect to my server I got message :

""Max ammo mismatch for "panzershreck" ammo : "panzershreck_mp" set it to 4 but "panzershreck_allies" already set it to 10"

I was trying everything but i couldn`t find where the problem is.

Can you tell me what to do/how to setup my server to work on extreme+ v2.6?

thanks in advance!
Back to top
View user's profile Send private message
Display posts from previous:
Post new topic  Reply to topic   printer-friendly view   Time synchronized with your computer time
Goto page 1, 2, 3  Next
eXtreme+ Mod Site Forum Index ->  eXtreme+ COD2 Release Information
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You can attach files in this forum
You can download files in this forum




  Multi T3 Theme By Clan Themes 2007


 

Spambot Killer
Site Map

[News Feed] [Forums Feed] [Downloads Feed] [Web Links Feed] [Validate robots.txt]


PHP-Nuke Copyright © 2006 by Francisco Burzi.
All logos, trademarks and posts in this site are property of their respective owners, all the rest © 2006 by the site owner.
Powered by Nuke-Evolution.

This site is cached. Click here to update the cache.
[ Page Generation: 0.66 Seconds | Memory Usage: 8.78 MB | DB Queries: 71 ]

Do Not Click
All content © 2007 - 2010 eXtreme+ Mod Website Home | Forums | Downloads | Links | Account | Supporters | News | Search | Contact | Back To Top